Josh

Kiehl

Game Design Graduate with a focus on narrative and environmental design

PORTFOLIO

GAMES I’VE WORKED ON

The Coming Storm

The Coming Storm is a first person escape room/walking-sim set within a mansion, you are a bailiff for the state, who is looking at a potential seizure after the owner of a Mansion passed away.

Once inside the mansion you are seemingly locked in by an automatic mechanism, uncover the mystery of the mansion and find a way to escape.

There isn’t a lot of Information on the original owner of the house, one of the reasons our main character was sent to evaluate the property is because there is no known next of kin.  The old man seemed pretty paranoid, a lot of his old notes talk about being followed by phantom people and a monster in the basement.

Inspired by games such as Gone home and Nightmare of Decay

Tasks/focus: Narrative, Assets, Textures, Lighting, Original Score

Nealogic

Nealogic is an experiment in Unreal Physics, it’s more of tech demo than an actual game. (it can be completed in around 6 minutes) I had the pleasure of working with an incredible voice cast to bring the dialogue to life. Nealogic is set in the backdrop of an abandoned facility in an industrial area. Assets, Music, Writing, UI and Textures were all created by me.

Tasks/focus: Physics, Interactions, Narrative, Voice Direction, Assets

Group Project

Salad Slayer

Salad Slayer is what I would describe as a ‘casual survival-horror’ game; meaning, it’s gameplay loop revolves around reserving ammo and survival in a desolate town, just in short bursts. Also Featuring rouge-lite elements. I am incredibly proud of what we accomplished in such a short time. From the original idea to project planning and layout, I was very involved in this project.

Tasks/focus: Project Management, Level Design

FrostByte

Frostbyte is a First-Person Stealth/survival game where a virus has spread to the real world. This project has some light puzzle elements, but the gameplay loop revolves around AI enemies that want to oppose the player in their goal to reset the servers. Set within an arctic base.

Tasks/focus: AI, Stealth Systems

 

Group Project

Universe Warrior and the Time Racers

In this “toys to life” racing game, the player takes control of a Toy RC stuck in a pinball machine. A fast and addicting High-Score game. I was the ‘lore-master’ and worked with the art team to create a fictional 90s cartoon show. I also lend my voice to the main antagonist, Gordor.

Tasks/focus: Project Management, Voice Acting, Voice Direction, Narrative, Level Design

 

Group Project

Arcadia

Arcadia is a throwback game that serves as a tribute to Arcade titles.

Set in a world far from our own, on the distant planet ‘Arcadia’ during an earthquake, you play as two miners who try to make a run out of a collapsing mine. A fun High-score game that’s short yet addicting.

Tasks/focus: UI, Level Design

I’d love to work on a project together, you can always catch me via email – hirejoshkiehl@pm.me, or using the social links bellow.

Get in touch with Josh

Skills

Unreal Engine

Blender

Substance

DaVinci Resolve

Adobe CC